Adding Image To Tkinter
Solution 1:
You could try something like this:
from Tkinter import *
from glob import glob
class ImageFrame(Frame):
def __init__(self, master=None):
Frame.__init__(self, master)
self.images = glob("*.gif")
self.cur = 0
# label showing the image
self.image = PhotoImage()
imagelabel = Label(self, image=self.image)
imagelabel.grid(row=1, column=1)
# button cycling through the images
button = Button(self, text="NEXT", command=self.show_next)
button.grid(row=2, column=1)
# layout and show first image
self.grid()
self.show_next()
def show_next(self):
self.cur = (self.cur + 1) % len(self.images)
self.image.configure(file=self.images[self.cur])
ImageFrame().mainloop()
Some explanations:
glob
is used to get a list of all files matching some pattern in the current directorygrid
is a simple but quite flexible layout manager for Tkinter (see Tkinter reference)- the
show_next
method, which is bound to the button, cycles through the images and binds a new image to thePhotoImage
usingconfigure
The result is a simple frame showing a large image and a button, cycling though the gif
images in the current directory.
Solution 2:
There are numerous modules that would help you out with this. You can use the PIL module. Typically what I would do in a situation like yours is use the PIL module to load and paste the image onto the frame. This is how you do this.
from Tkinter import *
from PIL import Image, ImageTk
root = Tk()
Image = Image.open(path).resize((300, 300)), Image.ANTIALIAS
ButtonImage = ImageTk.PhotoImage(Image)
# If you are using image by itself. Without it being a button.
#Image_Label = Label(image = self.HomeImage, borderwidth=0, highlightthickness=0)
# Otherwise
testButton = Button(root, image=ButtonImage)
testButton.pack()
root.mainloop()
I believe that this would definitely help you with resizing the image and loading an image to the screen as a button. We used PIL to load the image onto the frame and resized the image. This is What you were also asking for earlier. I used the resize method on the Image.open() Function. This resizes the image to what you want. The standards are the actual sizes of that image.
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